![]() ![]() Where there is passion on the internet, there is someone who seeks to exploit it. It's emotional, almost unbearably so, and a reminder that it was more than just the fans who were saying a final goodbye to a character they'd grown to love.Image courtesy of Bioware reader comments 22 with I'm a huge fan of Jennifer Hale's performance throughout the series, but even I'll admit that Mark Meer offers the best delivery of this line. "The best," Shepard states, summing up three games and hundreds of hours in two simple words. "We've had a good ride," that companion will inevitably say. The final conversation-after the threat has been defeated and the party has petered out-is between Shepard and his/her closest companion. It also functions as an ending proper, too. It's the most consistently funny Bioware has ever been, helped largely by the fact that it's deconstructing and poking fun at deeply ingrained tropes and systems. There are too many great moments to mention, and it feels pointless to pick out individual bits for praise. It's better experienced after the fact, as an almost non-canon epilogue filled with jokes and fan service. Tonally, it has no place in the main campaign. It's brilliant a campy celebration of the series' successes and quirks. The Citadel DLC pack couldn't be more different. Brilliant Ending #3: CitadelĪs should be evident above, Mass Effect 3 is a pretty sombre game. And yet, Bioware still takes time to remind us to cherish the things that matter to us as individuals both the people we love, and the goals we're driven to achieve. Mass Effect is a game series about big, galaxy-shifting decisions and impossible odds. Dying in a hospital, surrounded by loved ones? Not usually, no. ![]() This isn't a fate experienced by many major game characters. He's surrounded by his family, and-save from the fact that he won't get to share in Shepard's final battle-content with what he's achieved. Kolyat stands with him, as does Shepard-who, in my game, he was romancing. By the time of his death, he's succeeded. Thane's story revolves around his son, Kolyat, and his desire to rescue him from a life of crime. There's no grand sacrifice to Thane's ending. His final muttered bars of Gilbert & Sullivan might be a step too far into fan service, but so what? He's earned it. And yet he's sacrificing himself anyway, because it's his mistake to fix. Unlike many of Shepard's companions, Mordin isn't a hardened badass. But there's a hint of sadness there-a small crack in his resolve. He carries himself well as he steps into the elevator leading to the room that will simultaneously release the cure and kill him in a big explosion. Assuming your Shepard isn't a colossal dick, he gets to do that. His guilt over his involvement in the Krogan genophage is apparent in Mass Effect 2, as is his belief that it was necessary.īy ME3, it becomes clear that he's determined to fix what he's come to see as a mistake. He's a scientist, whose greatest achievement in the eyes of his people becomes his greatest source of regret. Mordin Solus is my favourite of these, precisely because he isn't a capital-H hero. Mordin, Legion and, ultimately, Shepard her/himself can all potentially offer themselves up for the greater good. Granted, ME3 leans a little heavily on sacrificial resolutions. That's quite an achievement for a big-budget RPG series about fun space adventures. Many are brilliant, the kinds of memorable farewells that have genuine emotional resonance. From the start, the story is concluding and stripping away everything that had been built over the past two games. The 'pick-from-three-options' Deus Ex-a-like structure was pretty cheap, but it ultimately resolved a seemingly unresolvable plot thread. That's not entirely true-the ending I picked was perfectly in sync with Shepard's actions and decisions over three games. The standard complaint against those endings is that they don't reflect your decisions through the trilogy up to that point. Because I don't love Mass Effect 3's final endings. Today, Phil praises Mass Effect 3's endings. In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. ![]()
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